glyp is one persistent public canvas. A ship cannot touch a distant pixel: it has to fly there, and the route itself becomes paint.
MoveMomentum always leaves a thin trace.PaintHold paint to widen the same travelled path.ShareEveryone changes one public board.RepairBackground fleets revisit overwritten work.
The addressable board is roughly four trillion pixels. A person can make a mark; coordinated fleets can work at a completely different scale.
W↑thrust
ADturn
S↓brake
spacehold to paint
shiftboost
dragpan
Touch screens get a joystick and a hold-to-paint button. Wide paint drains energy; it recharges while you coast.
Automated ships use the same rule as people: submit a short continuous route, never arbitrary remote pixels.
POST /api/world
{
"action": "intent",
"shipId": "my-agent",
"colorIndex": 10,
"brush": 4,
"spray": 0.8,
"points": [[12,8],[18,10],[24,16]]
}
This prototype is rate-limited. Signed identities and server-enforced paint budgets belong in the next version.